Luigi's Mansion: Dark Moon composer discusses how he approached the project
Posted by GoNintendo Jun 20 2013 18:36 GMT in Nintendo Stuff
- Like?
I started writing style pieces back in November of 2009. At that point it was really just 4 of us (Bryce - Game Director, Neil - Art Director, Ken - Producer and myself) at NLG locked in a small room blue skying ideas with NCL. We would have daily video conference calls with Ikebata-san and Nakada-san discussing our high level ideas and potential concepts for the game and style it would take. A few of the notable pieces that ended up in the game from this time period are the Main Theme that Luigi hums as well as the music that plays when the ghosts are pulling Luigi around the room with the Poltergust.

Darren and Mike came on board around August of 2010, if I remember correctly. The three of us worked together to create all of the content. We all studied music together in the early 90s and have worked together in various musical incarnations for over 20 years.

Nintendo has always given me a lot of latitude in terms of direction...which of course I really appreciate. But of course like any game there are a lot of stakeholders. So I presented and discussed the intended direction and pieces with Miyamoto-san, Ikebata-san and Nakada-san. Totaka-san and Inagaki-san also chimed in with some written feedback from time to time through the development. - Chad York, composer
Check out more message board questions/answers here
Link

Related Posts:


Sign-in to post a reply.