After nearly two years of rumors and leaks, the Halo franchise architects at Bungie have finally lifted the veil on their next project: Destiny.
Part of a 10-year publishing deal with Activision, Destiny is a persistent-world console shooter where players create and customize their identities and gear in order to venture across a future vision of our own solar system on quests to gather loot and defeat evil.
"If you fail, the last light of civilization will go out," a teaser trailer featuring concept art at the reveal event promised. The world of Destiny doesn't rely on a single hero for salvation, but a community of Guardians, all exploring the galaxy in an effort to save the system and craft their unique legends.
Bungie has made significant investments in the game's multiplayer component to emphasize cooperative play. Single-player purists will be able to quest as a Guardian throughout the galaxy; however, in order to "realize the vision of the game," Destiny will require a constant internet connection on all platforms regardless of play style.
Activision Publishing CEO Eric Hirshberg says that maintaining the vision of Bungie's shooter is key to the always-on requirement, adding "that's the only reason for that restriction." As for player investment to enter the world of Destiny, Hirshberg says that there are "absolutely no plans to charge a subscription fee."
Related Posts:
Sign-in to post a reply.