- in development at Activision's Vicarious Visions studio
- work progressed until early 2011, when it was cancelled
- solely guitar-based, no drumming, no singing
- development of the game described as a "disaster"
- guitar was a six stringed guitar
- featured classic Guitar Hero buttons on the neck with one extra new button and six strings where the strum bar used to be
- early samples of the guitar were made, but they were shoddy, unresponsive and would cost a lot to make
- development started after Neversoft
- demo's "[venue] had camera cuts that were unique to the song being played. The venue was amazing and animated, and each time something in the song changed the venue would also. I didn't even like the song, but the demo gave me goosebumps."
- play songs in different venues
- playing a song successfully in a venue would cause the venue to begin changing in ways specific to that song
- development started from scratch
- featured a whole new art style
- featured "characters [whose] necks were over a foot long"
- locations designed included a tomb and the back of a moving truck
- early ideas were built around 'Turn The Page - Metallica,' and 'A Thing Called Love - The Darkness.'
- soundtrack featured "all the worst hits from the 1990's"
- song choices were made based on a lack of budget and tiem
- included songs like 'Closing time' and 'Sex and Candy'
- also included songs featured in previous Guitar Hero games
- setlist of over 80 songs
- the idea of creating a venue for each song became too much
- this lead to many songs being placed in the venues mentioned above, with different camera cuts, lighting and some graffiti
- Activision president Eric Hirshberg checked out the game in development and shortly canned it after
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