- Yuzawa worked on system design related to the server, while also coordinating with Hatena
- Kato worked on the libraries for Wii U to communicate between Miiverse and games running
- he did this work alongside a company named Denyusha
- Motoyama from Hatena worked on UI design
- Hatena was very interested in the Miiverse idea right from the start
- connect to games and post screenshots
- even the Wii U browser was still in development when the Miiverse creation started
- Yuzawa and Mizuki came up with the basic idea for Miiverse during meetings
- the team worked on a mock-up to see how the idea would look on Wii U
- the mockup above wasn't to scale with the final version of the GamePad
- a specific team worked on customizing the browser for Miiverse
- making seamless parental control was very important to Nintendo
- the ability to do hand-written posts was added in the middle of development
- the idea came from Mizuki
- the experience from working on Flipnote helped in developing this aspect
- the team was overjoyed when seeing the Miiverse running for the first time
- that joy carried over to the first time the team got to see posts with their own Miis
- the empathy idea discussed in the earlier Iwata Asks steamed from Hatena as well
- development took a lot of figuring things out as they came along
- the number of people working on the project was overwhelming for Kato
- the initial implementation of Miiverse took too long to start up
- this depressed the devs, but they went back to work to revise the speed
- the credit goes to mostly Sotoike and Denyusha
- even the inclusion of touch buttons were hotly debated
- the team had to ask themselves if people would really find each feature useful before they included it
- the Mario Club were testing Miiverse implementation while also testing NSMBU
- a chat room was made in the dev environment in order to get immediate responses
- the team would 'camp it out' when they got into troublesome areas, which would lead to many devs cramming into a room for a day to figure things out
- Miiverse will eventually be accessible via PC and smartphone
- the team says there's a lot to enjoy for those who aren't actually playing Wii U
- the team hopes Miiverse becomes something akin to a 'cloud game diary'
- press the home button and then head right to the Miiverse
- the game screen that was displayed at that time can be saved as a screenshot and get posted
- spoiler button allows people to hide details that might be considered spoiler info
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