I like to imagine that creating an expansion for StarCraft is like disarming a multi-megaton bomb using live lobsters instead of wirecutters. One wrong move, and the whole thing will go sky-high. Also, you are constantly being attacked. By lobsters. Who, I guess, are the fans in this metaphor. I’m not really sure anymore. At any rate, StarCraft II: Heart of the Swarm is just about to start making its final zerg rush toward the finish line, and it needs your help.
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