Welcome to Postcards from The Secret World, a trip through Funcom's new title from the perspective of a player new to MMOs. Read part one if you haven't! My character stands outside a locked cell in the Kingsmouth sheriff's office, there to uncover the secrets behind a 2002 murder case. All I know is that something vital to the case's mystery is inside that cell. The cell, as it happens, belonged to Larry Checkon, the man allegedly responsible for a string of summer murders - at least it did when he was alive.
My only clue was discovered inside the sheriff's computer, where I found a record of Checkon's actions after he was arrested. The sheriff had questioned him at the time, but Checkon kept quiet, telling the sheriff that she'd have to talk to his ghost if she wanted the truth. Somehow, this information is supposed to get me inside the cell and get me what I need.
The really weird part is that this isn't an adventure game, but rather an MMO: Funcom's The Secret World. It's this investigation mission - and others like it - that is fast becoming my new obsession.
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