The Secret World’s off to a strong start, but we live in a world of short attention spans and even shorter tolerances for subscription fees. So then, how does a heavily story-and-puzzle-solving-focused MMO keep players from scattering to the winds like fickle, fickle fall leaves or SWTOR’s userbase? Well, by giving them more of those things. Constantly. Every month. Sorry, Funcom employees. Please don’t haunt me when you all become fatally sleep-deprived ghosts.
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