For a game whose primary function is to be played, there has been (for obvious reasons) a comparatively small amount of discussion about, you know, playing Diablo III - especially on Blizzard’s end. The master of click-click-click, however, has finally gotten around to type-type-typing up a roadmap for its hack ‘n’ slash opus’ immediate future. So then, what’s on the diabolical docket, which I imagine the hulking red embodiment of all sorrow and suffering carefully looking over while adjusting a pair of tiny glasses that implausibly sticks to his face thanks to hell magic? Well, among other things, Inferno difficulty’s in for some fairly major changes – though honestly, the more telling information may arise from the “unbalanced” bits Blizzard’s opting to leave largely untouched.
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