Disnewell Land: Valve Re-Envisions F2P For DOTA 2
Posted by Rock, Paper, Shotgun Apr 20 2012 23:00 GMT in DOTA 2
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Back when DOTA was nothing more than an elaborate WarCraft III map, it used to be my way of relaxing. Sure, I wasn’t some unholy whirlwind of might and magic, but it was an experience that fell somewhere on the spectrum between “pleasant” and “killing a million things.” Flash forward to today: I don’t really play LoL very often. It’s stressful! If I can get a couple friends together, sure, but the community’s a grab-bag of mean people who use curse words. So, how does Valve plan to avoid walking down a similarly suicidal lane with DOTA 2? How does an oddly utopian-sounding player-driven wonderland strike you?

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