Card Rush
- select 3 of your Dream Eaters
- oal is to get the HP of all opposing Dream Eaters to 0
- flicking the card up makes the DE use that skill
- flick more than one to get a higher number
- each card flick takes one portion of the pink gauge
- if that gauge is empty, you can't attack/defend
- the Dream Eater with a higher number during an attack breaks the opponent's attack
- it's possible to miss, even if your number is higher
- flick more than one card for a single attack, but you have to do it quickly
- this will also eat up more of your gauge
- flicking the card down makes your DE defend
- this does not use the gauge
- all of these skills have execution times
- when you run out of cards, you can hold the DE icon with your stylus to recharge
- switch between your DEs, which also depletes one section of the gauge
- when 2 DE attack with the same number, a lottery game begins
- this is a match 3 icons flicking contest
- first to match all three numbers deals out big damage
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