Dota 2 Update Released
Posted by Valve Nov 11 2011 00:38 GMT in DOTA 2
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GENERAL
  • Added system that temporarily removes chat functionality from hostile players.

HEROES
  • Added Warlock.
  • Antimage: Fixed Manabreak working through Doom.
  • Beastmaster: Fixed him doing 10 less base damage than he's supposed to.
  • Dragon Knight: Fixed Corrosive Breath being lethal.
  • Dragon Knight: Fixed Breathe Fire not working on Siege units.
  • Jakiro: Fixed Liquid Fire not working on Siege units.
  • Jakiro: Fixed Dual Breath fire interval being a little too slow.
  • Omniknight: Fixed Purge/Repel not removing Hex.
  • Omniknight: Fixed being unable to cast Purification on mechanical units
  • Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere.
  • Slardar: Fixed Slithereen Crush not showing an AoE indicator.

GAMEPLAY
  • Enabled Omniknight and Dragon Knight in Captain's Mode.
  • Fixed Heart of Tarrasque regen stacking issues.
  • Fixes courier not responding to further deliver orders until he was issued a move order.
  • Fixed a case where items would not combine if the owning player was disconnected.
  • Fixed an item combine bug when giving an item to another hero who has a full inventory.
  • Fixed Diffusal Blade's manabreak working through Doom.
  • Fixed Satyr Trickster's Purge not canceling Repel.
  • Fixed being unable to target Siege units with Medallion of Courage.
  • Fixed Urn and Bloodstone resetting at 30 charges.
  • Increased the time window allowed between double clicking abilities and items.
  • Fixed camera position resetting to the middle of the map after receiving a full update.

UI
  • You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
  • Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
  • Added Network Quality setting to the Options menu.
  • In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
  • Added a cooldown sound for clicking the Glyph while it is on cooldown.
  • Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
  • Added checkbox for practice lobbies to make them watchable via the Watch tab.
  • Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.

VISUALS
  • Cleaned up some Dragon Knight effects.
  • Updated Dragon Knight's run and idle animations.
  • Fixed Windrunner's bowstring disappearing when she died.
  • Fixed some visual bugs related to building destruction.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
  • Fixed lipsync on portraits not lasting the full duration of the lines being spoken.

AUDIO
  • Added Tower/Barrack destruction music.
  • Fixed Heroes never commenting on first blood events.

BOTS
  • Fixed bots trying to attack Razor's Plasma Field.
  • Bots will now consider siege units to be creeps for purposes of laning and farming.
  • Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
  • Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
  • Fixed bug that was causing bots to not consider tower avoidance when attacking.
  • Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
  • Bots will no longer be scared of themselves when pushing a tower (!)
  • Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
  • Fixed bots trying to attack invulnerable units.
  • Implemented avoidance for Batrider's Firefly.
  • Fixed a few cases where Bane would try to cast an ability on an invalid target.
  • Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
  • Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
  • Bots will no longer roam when they have a hero or creep actively attacking them.
  • Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.



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