Puzzle Dimension Update Released
Posted by Valve Sep 23 2011 14:44 GMT in Puzzle Dimension
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- Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate.
- OSX binary statically linked.
- Fixed glyph rendering bug in the Flash player which could cause flickering characters.
- Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios.
- Fixed some threading issues with sound channel allocations which could cause some sounds not to be played.
- Added a quick fade out transition from in-game to front-end.
- A lot of optimizations in the ActionScript interpreter.
- Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries.
- Using OGG compression of static sounds for improved loading times.
- Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection.
- Reduced number of open file handles to content database which improves loading times.
- Updated SteamWorks SDK.
- Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust.
- Fixed a bug causing 100% CPU usage when updating Steam leaderboards.
- Overall a lot of CPU optimizations.

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