Say what you like about the dangers and problems of Steam’s digital distribution hegemony. Grumble about the lack of Half-Life 3. Point out that Valve are currently just making remakes. But interviews like this one remind us why Valve are where they are: “Premature monetization is the root of all evil,” says Gabe. “I think not sucking is way more of an important thing to pay attention to first.” That Valve business plan? Apparently just an enthusiasm for games: “Dota 2 is really a result of Erik and a couple other guys being huge fans of IceFrog. So that’s not like this incredibly, deeply reasoned business strategy.”
Lot’s more gems through the link, such as how Portal 2 sold more on PC than on the consoles, or how they love to talk “enemy design or user generated content” with Doug Church, but totally haven’t said what the Looking Glass veteran is working on… (Although he got a credit on Portal 2.)