Dino D-Day Update Released
- Changed default T-Rex spawn to 1. This is controlled by a console variable. Server admins, if you want to add more T-Rexs change "sv_trex_spawn_count" to whatever number you want.
- No MG42 hints for Trigger or the Stygimoloch.
- Slight nerf for the Desmatosuchus (tank dinosaur). Splash damage has a smaller radius now.
- Desmatosuchus can no longer shoot through walls.
- Desmatosuchus can no longer do splash damage through spawn doors.
- Auto-glow for medics (when teammates are hurt) now goes on when the teammate is below 50% health. It was 25% before.
- Glow outlines on player's no longer display when players leave PVS. This addressed "ghost" outlines that hung around sometimes.
- Eliminated bugs related to the T-Rex spawn which screwed up the camera.
- Trigger and the Stygimoloch can no longer toss teammates with their melee attack.
- T-Rex's no longer get healed by Area of Effect healthkits.
- Slight increase in frequency of pain sounds (so you hear them more often).
- PIAT rounds no longer collide with teammates right after they're fired.
- Fixed bug where capture message stayed up across level loads.
- Raptors can now be shot off of teammates after a pounce. To balance, the raptor does more damage on the initial pounce.
- T-Rex bite revamped which should greatly improve the ability to eat downed players.
- Overhauled the Medic heal function. Now, the heal function is connected to the medkit itself. Medkits can be thrown out with a left-click. But if you go up to a player and right click a heal effect will be "applied" instantaneously.
- Server passwords should work now.
- Bolt-action world animations for K98.
- Fixed bug where newspaper stayed up for spectating players after a round change.
- Fixed some ugly text formatting on various HUD elements.
- Fixed MP40 and MP44 rate of fire issues.
- Some new audio courtesy of a Dino D-Day community member.
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