Inside the Seven-Year Labor Pains of L.A. Noire
Posted by Kotaku Jun 26 2011 17:00 GMT in L.A. Noire
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#workingovertime It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN. More »

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