>>"There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game," designer Edmund McMillen told Joystiq. "It's a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game."
>>"There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game," designer Edmund McMillen told Joystiq. "It's a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game."
Atleast they're caring
they couldn't just make it a larger file size?
most people who own wiis instal their games on SD cards anyways.
pretty sure nintendo has some kind of size limit for wiiware
... well, it's the only thing that would cause this problem
I would have so much fun playing Super Meat Boy with Wiimote sideways.
And yes WiiWare has a 40 Meg sizelimit.