The Machiavellian Plot Hidden In A Blockbuster Video Game
Posted by Kotaku Dec 10 2010 21:00 GMT in Assassin's Creed: Brotherhood
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#innovation Jeffrey Yohalem wanted the blockbuster video game he wrote this year to be different. He wanted Assassin's Creed: Brotherhood to say something about the world today, if he could get away with it. More »



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